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The People’s Garden

Redesigning the service offered by the National Trust in order to facilitate opportunities for visually impaired individuals and cultivate COVID-secure community activities

Overview


Context

 

Masters project • Duration: 12 weeks • 2021

Role

 

Team of 5 UX Designers.
Shared Responsibilities: Defining problem space, research, ideation, mapping.
My responsibilities: Hero shot, Storyboard, visual identity and style guide.

Team members: Maria Chanduvi Haidar Darr James Hoare Maeinia Saadbouh-Montesdeoca

 The Problem

 

Lockdowns necessary to stop the spread of COVID-19 have unwanted impacts on communities, exacerbating loneliness for those who live alone and are limited in socialising digitally due to visual impairments.

Process


Discover

 

Research Phase

The Brief

 

Transform an existing service to provide social value for a specific target user in a low touch, socially distanced context.

Reframing

 

After preliminary scoping research and team discussion we redefined our brief within more specific barriers:

Target User

 

People with visual impairments

The target user was personified as Rob, a 55 year old man living alone with his support dog who had developed macular degeneration, a degenerative visual impairment with sight loss starting later in life and spreading from the centre of the eye.

Service

 

The National Trust 

Cultural attractions and museums are hit hard by lockdowns, forcing closure and furloughing the majority of staff. Furlough can be highly detrimental to staff’s wellbeing, causing stress around job security and frustration around finding purpose. The National Trust was chosen after considering the resources and brand recognition that it was possible to leverage. Hardwick Hall near Mansfield was chosen as the pilot example for this project.

Main Theme

 

Community

COVID-19 and the lockdowns that were needed turned life upside down for many people, exposing issues in society that had been ignored and exacerbating existing trends. One of the most evident reflections for many people is the importance of community; people are social, people need one another. While many missed friends and family, a light was shone on an existing epidemic of loneliness; many vulnerable people in society live alone and may only have contact with one or two people a month.

Secondary Research

 

Assumptions were unpacked and explored through secondary research. Targeted research was carried out focusing on macular degeneration, mental wellbeing when living alone and National Trust structure and resources.

Mapping research findings around macular degeneration and visual impairments.

Mapping research findings around macular degeneration and visual impairments.

Remote Ethnography

 

To add real voices to our research and broaden our understanding, blog analysis was carried out, gaining insights from public visual impairment communities online.

Visual Impairment community blog analysis

Visual Impairment community blog analysis

Auto-Ethnography

 

We were highly aware that we were designing from a privileged position; none of us had a visual impairment. While we acknowledged we could never truly understand the depth of feeling and effect on mental health during vision loss, we wanted to empathise as much as possible with the friction that can be added to everyday tasks. To do this we created glasses with obscured central vision, emulating the effects of macular degeneration and wore them while trying to live our everyday lives. 

Define

 

Synthesis Phase

Key Findings

 
  • Visual Impairment and Loneliness
    Losing vision is a scary experience and makes many tasks, that were once normal to the individual, challenging. With more serious sight loss there is a fear of falling or getting lost. This new friction can cause a withdrawal from social activities. This can lead to visually impaired people feeling isolated and, without support, lonely.

  • Self-esteem and Independence
    Deteriorating vision can lead to some individuals giving up their jobs. These may have been careers they have worked in their whole life and is very much core to their identity. This can cause a loss in confidence and self-perceived feeling of lack of purpose and not being able to offer value. This diminished self-worth has a highly negative effect on mental wellbeing.

  • Time Critical for Remaining Vision
    With conditions such as macular degeneration, vision deteriorates over time, steadily getting worse. This can be a frightening experience. Individuals often want to make the most of their vision while they still have it; this makes time a critical factor. 

  • COVID-19 Impact
    The pandemic effects all these and exacerbates existing problems. Fear of the virus and social distancing makes contact with other people even harder, exacerbating feelings of loneliness. Many digital solutions for staying in contact remotely are not as accessible or inclusive for visually impaired people. And the unpredictability and uncertainty of the pandemic feeds into the fear that they are running out of time with their sight; that this is critical time they should be making the most of their vision.

Proto-persona

 

Research was used to develop a detailed proto-persona for Rob, identifying his goals, pain points, attitudes and behaviours.

Service Mapping

 

Using secondary research, the National Trust’s existing service was mapped and how it could relate to Rob in its current form. This was useful to break down what the National Trust offered and what resources could be leveraged in a time of lockdown.

Opportunity Statement

 

There is an opportunity to design a service, leveraging the National Trust’s resources, for visually impaired people who want to feel valued and part of the community but are fearful of COVID-19 and are excluded from existing non-accessible activities.

Develop

 

Ideation Phase

Ideation

 

‘How Might We’ statements were generated, exploring different opportunities.

Generating ‘How Might We’ statements as a team.

These HMW’s where then used to spark rapid ideation rounds, with concepts being sketched out and presented to the team before being picked apart and redesigned.

Concept ideation

Concept ideation

From these group ideation sessions we formed our concept service around a community sensory garden, created by teams made up of furloughed National trust staff and visually impaired volunteers from the community.

Experience Prototyping

 

Despite prototyping not being possible at time of project due to lockdown restrictions, a phased prototyping plan was devised running from early bodystorming through to a launch of a pilot scheme at Hardwick Hall.

Phased Prototyping Plan

Phased Prototyping Plan

Deliver

 

Implementation Phase

Deliverables

 

The service concept was developed and expressed in polished presentation slides including a storyboard, customer journey map, service blueprint, stakeholder map, value proposition canvas and social business model canvas.

Outcome


Concept Statement

 

The People’s Garden is a service facilitated by the National Trust that co-creates sensory community gardens, offering a visually impaired-accessible and covid secure outdoor activity that allows people with visual impairments to learn new skills, gain a sense of empowerment and an opportunity to participate in the community, whilst  bringing the National Trust to people who do not ordinarily have access to it.

Hero Image

 

Storyboard


Service Detail

Reflection

 

This project really made think about my own privilege as a designer and how important it is to be mindful of that during design. I can never truly know the experience that a visually impaired user might have and too often design thinking can be very surface level; to offer quick tech solutions to over simplified problems. I was pleased with this project that we attempted to go further; to try and design systems in which users could empower themselves and make it their own rather than us prescribing outcomes.

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